More Battling posted: Feb. 18, 2012
Let’s see if we can keep this going as a weekly event. Tonight (Saturday, Feb 18th), 6:00 CST, I’ll be switching between XBLA and PSN. Quick Match -> Player Match. See you online!
First Fancy Pants League Event! posted: Feb. 11, 2012
Update: And that’s a wrap!
Had some great online games tonight, it’s sure been awhile since I’ve played any 4 player matches! Many many thanks to everyone who showed up! I had a great time, hope everyone enjoyed themselves also.
Special shout out to fancypantsfan250 / gameman250 for stomping me online, and kudos to NA II PopsHoTz for the tie for first.
Stay tuned for our next online battle! If you want to suggest a different time, leave a comment.
There will be PANTS!
As is with all online games, it’s far more difficult to get a game going through online matchmaking than it was at launch in FPA on consoles.
Well, let’s fix that. Tomorrow (Saturday), at 6:00pm CST, I declare the first gathering of the Fancy Pants Online Racing / Battling League! The plan is to flood the servers all at once at that time so that matchmaking is able to do it’s thing once more.
So that we’re all in the same matchmaking pool, go to:
Quick Match -> Player Match
If there isn’t a room waiting, go ahead and make one.
I won’t be joining any groups or playing story mode, just going back into matchmaking over and over.
I’ll be switching between the XBLA and PSN versions.
So hop online and bring your a-game, there’s a good chance we’ll be smacking each other around with pencils. In the very least, everyone should finally be able to play a 4 player match again!
Once more:
Saturday, Feb 10th, 6:00 CST, Quick Match -> Player Match.
And I’m DrNeroCF on both services, see you online!
Fancy Pants Racing/Battling League! posted: Feb. 5, 2012
Sup everyone? So, FPA on 360 and PS3 has been out for a while now, and as is usually the case with online games, it’s much more difficult to find an online game, much less one with 4 people in it.
So, I propose we pick a day and a time to flood the servers and reach critical mass. I’ll be there, too, so bring your A game!
What day would work best for you guys, what time? (in CST, if you please) Once we have something decided, I’ll announce it on the Facebook/Twitters, and we’ll see what happens!
Ninja Update posted: Jan. 22, 2012
Just a quick upload for the Sneak Peek, fixes a lot of the issues, though baddies getting stuck because you stomped or jumppaded next to them is still in there. Cave plat room is fixed and colored, super backflip fixed, probably a few other things. Oh, I went back to the old root scrolling method, mixed with individual clips for zooming, should be much faster for anyone complaining about performance.
One of the bigger changes is how Ninjas are fought. They’re ninjas, so they have a ton of health, but you can easily overpower them with a strong pencil swing! Taking them head on should be more effective now, instead of cheaper tactics. I’d like everyone to check out Ninsplosion and see how their scores compare to before.
Got a lot of progress done on later World 3 levels, too, which is good news, but you guys can’t see that quite yet
Caves Performance posted: Dec. 23, 2011
Hey everyone, quick question, is Misplaced Caves running worse for you than Squiggleville? Is it running worse than it has been lately? If it is, how much RAM do you have?
Thanks!
iOS release and more World 3 posted: Dec. 11, 2011
What’s up everyone? Hope you’re all enjoying the holidays so far!
So I’ve posted this around on the Facebook and Twitters, but just for the sake of completeness, I’ll post it here, too. The Fancy Pants Adventures is coming out for iPhone, iPod Touch, and iPad January of 2012! I can’t say too much more about it yet, but you should be hearing more very soon. I can say, though, that we’ve spent a lot of time on the controls, making sure they’re easy to press and super responsive, and they stand up to the best I’ve seen on iOS.
But don’t forget about about World 3! I’d want to release it as soon as possible after FPA goes live on the App Store, so I guess you can consider that sort of a release date, as long as everything goes well.
As for the Sneak Peek, I’ve been working on painting a water level recently, and ended up tweaking the swimming a bit, just because it was bugging me. Tightened up the controls, fixed up a few animations, and smoothed out the camera a bit. Let me know how it feels, or if you even notice a difference. Or if I broke everything.
And finally, I have something coming up in the Sneak Peek Christmas, check back soon!
Misplaced Cave posted: Oct. 21, 2011
Wow! Even though we’re between the launch of FPA on consoles and the release of World 3 online, our Facebook Likes and Twitter Followers continue to rise at an awesome rate.
We’re over 50k Likes + Follows, and as promised, I’ve added some new content to the Sneak Peek. Since I’ve been pretty quiet lately, I figured I should make this update count.
So, there’s now two main levels in the Sneak Peek: Squiggleville and Misplaced Cave! It’s one of the later levels in the game, is easily one of my favorites. Lot’s of alternate paths, and tons of places to perform stunts on.
Here’s the deal, though. I just finished up the Beach levels, so Caves isn’t quite finished yet. But that’s okay! As I work on it, I’ll update the Sneak Peek and post about the progress, so you’ll get to see what goes in to every single level in World 3 (aka, why isn’t World 3 out yet??). Every level has a MiniTrial, challenge level, hidden level, and nooks and crannies to explore, so you’ll be getting a ton of new content as the level progresses. It’s also an excuse for me to make new posts about what I’m currently working on.
To start us off:
More Baddie Fun posted: Jul. 22, 2011
Update!
So, I’ve gone and opened up Squiggleville for general use in the baddie beta, and also added a few new things. The Baddie Beta and everything else I’ve added has been moved into a ‘Behind the Curtain’ level, the newest there is a test level that I built while testing out the new collision. Hopefully you’ll be able to see what I’ve changed, and how it plays differently (as well as lots of Snailshell bugs, sorry!), as well as a few new platform tests which I find particularly neat (and took a long time to build!). If anyone’s interested in the actual changes and code behind the update, I can make a video on it later or something, though either way, we’re way past due for a video.
If anyone finds bugs in any level, please EMAIL me the replay, DON’T post it in the comments!
Got some new additions to the baddie arena. This should be the last update before I put the arena into the greater Sneak Peek, and everyone will be able to play with the newest changes.
Added a few new baddies. I’m not sure if I’ll be taking any more baddie submissions, if something awesome comes my way, I’ll certainly throw it in, I’ll just have to be a bit more picky this time.
Lots of subtle little changes in the combat, so you might not feel anything in particular, but everything should feel a little more solid, and scores should go up a tad. Experimenting with a little health bar, and a bit of an auto lunge, and a few more accurate ways of auto aiming the combat.
Since I’ve said I’ll be adding something extra to the Sneak Peek, and I always say that I want everyone to know more about what goes on behind the scenes, I’m thinking of adding a few of the test levels that I use to try out new code and check for bugs. Should be a fun peek behind the curtain, maybe it’ll give everyone an insight on the parts of the game making process that don’t make it into the final release.
Oh right, something much bigger but very very boring, I’ve added some code to compress the replay arrays a tremendous amount. Once I unleash the new collision on to Squiggleville, I have a feeling that lots of replays will need to be sent so that I can squash all the new awesome bugs I created. A few fixes to the ledge hanging code, also boring, still a little buggy
As a tiny bonus, I’ll let everyone see the progress I’ve made with swimming. Lots of little things to make the water feel more alive, just a few new animations, you’ll see soon enough!
And again, so many thanks to everyone who submitted baddies to make combat debugging a little less horribly boring!
More Baddie Fun posted: Jul. 22, 2011
Update!
So, I’ve gone and opened up Squiggleville for general use in the baddie beta, and also added a few new things. The Baddie Beta and everything else I’ve added has been moved into a ‘Behind the Curtain’ level, the newest there is a test level that I built while testing out the new collision. Hopefully you’ll be able to see what I’ve changed, and how it plays differently (as well as lots of Snailshell bugs, sorry!), as well as a few new platform tests which I find particularly neat (and took a long time to build!). If anyone’s interested in the actual changes and code behind the update, I can make a video on it later or something, though either way, we’re way past due for a video.
If anyone finds bugs in any level, please EMAIL me the replay, DON’T post it in the comments!
Got some new additions to the baddie arena. This should be the last update before I put the arena into the greater Sneak Peek, and everyone will be able to play with the newest changes.
Added a few new baddies. I’m not sure if I’ll be taking any more baddie submissions, if something awesome comes my way, I’ll certainly throw it in, I’ll just have to be a bit more picky this time.
Lots of subtle little changes in the combat, so you might not feel anything in particular, but everything should feel a little more solid, and scores should go up a tad. Experimenting with a little health bar, and a bit of an auto lunge, and a few more accurate ways of auto aiming the combat.
Since I’ve said I’ll be adding something extra to the Sneak Peek, and I always say that I want everyone to know more about what goes on behind the scenes, I’m thinking of adding a few of the test levels that I use to try out new code and check for bugs. Should be a fun peek behind the curtain, maybe it’ll give everyone an insight on the parts of the game making process that don’t make it into the final release.
Oh right, something much bigger but very very boring, I’ve added some code to compress the replay arrays a tremendous amount. Once I unleash the new collision on to Squiggleville, I have a feeling that lots of replays will need to be sent so that I can squash all the new awesome bugs I created. A few fixes to the ledge hanging code, also boring, still a little buggy
As a tiny bonus, I’ll let everyone see the progress I’ve made with swimming. Lots of little things to make the water feel more alive, just a few new animations, you’ll see soon enough!
And again, so many thanks to everyone who submitted baddies to make combat debugging a little less horribly boring!
More Baddie Fun posted: Jul. 22, 2011
Update!
So, I’ve gone and opened up Squiggleville for general use in the baddie beta, and also added a few new things. The Baddie Beta and everything else I’ve added has been moved into a ‘Behind the Curtain’ level, the newest there is a test level that I built while testing out the new collision. Hopefully you’ll be able to see what I’ve changed, and how it plays differently (as well as lots of Snailshell bugs, sorry!), as well as a few new platform tests which I find particularly neat (and took a long time to build!). If anyone’s interested in the actual changes and code behind the update, I can make a video on it later or something, though either way, we’re way past due for a video.
If anyone finds bugs in any level, please EMAIL me the replay, DON’T post it in the comments!
Got some new additions to the baddie arena. This should be the last update before I put the arena into the greater Sneak Peek, and everyone will be able to play with the newest changes.
Added a few new baddies. I’m not sure if I’ll be taking any more baddie submissions, if something awesome comes my way, I’ll certainly throw it in, I’ll just have to be a bit more picky this time.
Lots of subtle little changes in the combat, so you might not feel anything in particular, but everything should feel a little more solid, and scores should go up a tad. Experimenting with a little health bar, and a bit of an auto lunge, and a few more accurate ways of auto aiming the combat.
Since I’ve said I’ll be adding something extra to the Sneak Peek, and I always say that I want everyone to know more about what goes on behind the scenes, I’m thinking of adding a few of the test levels that I use to try out new code and check for bugs. Should be a fun peek behind the curtain, maybe it’ll give everyone an insight on the parts of the game making process that don’t make it into the final release.
Oh right, something much bigger but very very boring, I’ve added some code to compress the replay arrays a tremendous amount. Once I unleash the new collision on to Squiggleville, I have a feeling that lots of replays will need to be sent so that I can squash all the new awesome bugs I created. A few fixes to the ledge hanging code, also boring, still a little buggy
As a tiny bonus, I’ll let everyone see the progress I’ve made with swimming. Lots of little things to make the water feel more alive, just a few new animations, you’ll see soon enough!
And again, so many thanks to everyone who submitted baddies to make combat debugging a little less horribly boring!
Time For Some Fun posted: Jun. 21, 2011
Quick Update:
Just wanted to give everyone a quick update. I’ve been going between actually trying to finish World 3 and making things for the Sneak Peek lately, today I finally make some code that will compress those crazy long replay arrays, which I wanted to do before pushing out another version of the Sneak Peek. I changed a ton of the collision since, so I wanted to makes replays easier to pass around before uploading a build that I’ll probably need to debug some more.
I haven’t added any baddies to the beta since last upload, but I’ll probably throw a few more in before the big update. We’ll actually be at 40k Likes / Follows pretty soon (I seriously wasn’t expecting that to happen this soon, thank you everyone!), so the public Sneak Peek update is going to have 2 big additions to it. There’s a few things that I’ve been touching up on my side that I’ll point out, too, so it’s a pretty substantial update coming out.
I still don’t think I’ve taken enough advantage of the fact that I really can just upload stuff that I’m working on for everyone to see, so I’m going to try to show off some more behind the curtains things that will actually be playable, that should be pretty cool too.
tl;dr: I’ve gotten a good amount done on actually advancing World 3, so I’m going to be doing some more work on the Sneak Peek this week. Fun times for all!
Talk to everyone soon!
Update 6:
Lots of bug fixes, keep sending those bugged out arrays, guys, I can’t tell you how much they help!
I’m at the point where I have to start working on World 3 again, so once we all debug this version, I’ll get a baddie room up in the main Sneak Peek build. That means I won’t be able to spend as much time putting baddies in, so it might take me awhile. Mostly depends on how awesome it is and how much work it would be, so make sure you fool my fla guide!
Again, don’t put replays in the comments! Email them!
Thanks again to everyone, you’re beyond awesome
(might need to empty your cache)
4.5:
Fixes to the Parrot, a few more enemies, enemies all cycle once before going random, plus everything else:
4:
Here’s where it gets fun, for me at least. Now that I have enough baddie mass to really stress test the gameplay, I started going through and making actual tweaks to how FPM controls. Here’s the list of the latest changes, please leave feedback in the comments!
- FPM runs bit faster while holding pencil, feels less sluggish, but there’s still a contrast
- Much larger reach with the charged attacks, give you another reason to fully charge them
- Changed the deceleration, shouldn’t run into baddies as easily if you miss
- Can change directions while poking, or while doing the 3 hit combo
- Gave the attack hits on all baddies a red tint, better feedback.
- Separated stomped and hit clips, so stomping something doesn’t turn it red
- Some fixes to the Parrots, but I think they still don’t work quite right… Should work next (this) time
Now, I’m not making these changes specifically to make the game easier, but, the game should start feeling better and control more intuitively, so keep an eye on your high scores, they should be going up.
Let me know if there’s anything that still feels wrong, like if you get hurt when you think you shouldn’t, or don’t hit a baddie when you think you should. I need to add the replay system back in so you can just send me a replay when something ‘wrong’ happens.
If you guys can send me baddies that aren’t really animated, I can just give them springy type animation routines, should be able to tell what I mean if you play the beta long enough.
Original Post:
Sheesh, it sure has been quiet around here, hasn’t it? So then, what’s been going on? Well, I’ve been working on World 3 again (remember, FPA on console was made by an entire team, we didn’t just charge you for a Flash game!), but I’ve also been keeping an eye on the XBLA and PSN games. The main reason you guys haven’t really heard from me lately, PSN’s been down, and well, we can’t really plan for the future until we a firm grasp on how sales are going. PSN’s finally back up (and FPA’s on sale for 5 bucks!), but it’ll still be awhile until we know how we did.
I have been reading all of the reviews, though, and one thing that I think is really disappointing is, well, a lot of reviewers don’t seem to really like combat. So my plan was to tighten it up for the World 3 release. But that’s pretty boring, so here’s where you guys come in.
Make me stuff to beat up! I’m gonna be testing combat, and I’m tired of beating up spiders!
Yep! I’ll go ahead and add a baddie room to the Sneak Peek for hitting over 30k Likes plus Follows, and you guys can help keep me amused. I’ll start us out with some ninjas, and I’ll leave the rest up to everyone else!
Once that’s in there, I’d love your help debugging combat, comparing it with the console version, and letting me know what works, or what needs to be fixed still. I’ve been tweaking it a bit already, so we’ll see how much more work needs to be done.
Here’s how this is going to work:
Download this file (you might need to right click, save as). It should be Flash 8 now, anyone want to confirm it works? You can download a demo of Flash at adobe.com.
Actually, if you want to avoid the stupid Akamai downloader, just get the trial here (I swear, if Adobe has the option to do something easily or stupidly, they’ll choose stupidly every single time).
If you’re using CS5.5, though, please do a file, save as, and send me a CS5 fla, please!
Replace the spider’s individual clips with your own art, and rename all the ’spider’s to something unique.
Email it back.
Play the Sneak Peek online, beat up tons of random baddies!
Tell me how the combat feels.
A few guidelines:
Don’t send me other people’s art, without their permission. This includes Nintendo’s and SEGA’s, so don’t just send me sprites, or anything that breaks someone’s copyright (your own parody art is fine).
Nothing vulgar, and nothing boring!
I don’t claim to own anyone else’s art, it’s just all in good fun, and just for the demo. I won’t be using any art for financial gain (other than helping to spread the word about FPA on console), and I’m not planning on using anything in World 3.
I’ll let everyone know when the first round is up. I haven’t uploaded anything yet, though. I’m going to try to make a video about it tomorrow, if you’re not sure how to edit the fla, I should have something in there for ya.
TL,DR: Testing combat is boring, help me out!
Time For Some Fun posted: Jun. 21, 2011
Quick Update:
Just wanted to give everyone a quick update. I’ve been going between actually trying to finish World 3 and making things for the Sneak Peek lately, today I finally make some code that will compress those crazy long replay arrays, which I wanted to do before pushing out another version of the Sneak Peek. I changed a ton of the collision since, so I wanted to makes replays easier to pass around before uploading a build that I’ll probably need to debug some more.
I haven’t added any baddies to the beta since last upload, but I’ll probably throw a few more in before the big update. We’ll actually be at 40k Likes / Follows pretty soon (I seriously wasn’t expecting that to happen this soon, thank you everyone!), so the public Sneak Peek update is going to have 2 big additions to it. There’s a few things that I’ve been touching up on my side that I’ll point out, too, so it’s a pretty substantial update coming out.
I still don’t think I’ve taken enough advantage of the fact that I really can just upload stuff that I’m working on for everyone to see, so I’m going to try to show off some more behind the curtains things that will actually be playable, that should be pretty cool too.
tl;dr: I’ve gotten a good amount done on actually advancing World 3, so I’m going to be doing some more work on the Sneak Peek this week. Fun times for all!
Talk to everyone soon!
Update 6:
Lots of bug fixes, keep sending those bugged out arrays, guys, I can’t tell you how much they help!
I’m at the point where I have to start working on World 3 again, so once we all debug this version, I’ll get a baddie room up in the main Sneak Peek build. That means I won’t be able to spend as much time putting baddies in, so it might take me awhile. Mostly depends on how awesome it is and how much work it would be, so make sure you fool my fla guide!
Again, don’t put replays in the comments! Email them!
Thanks again to everyone, you’re beyond awesome
(might need to empty your cache)
4.5:
Fixes to the Parrot, a few more enemies, enemies all cycle once before going random, plus everything else:
4:
Here’s where it gets fun, for me at least. Now that I have enough baddie mass to really stress test the gameplay, I started going through and making actual tweaks to how FPM controls. Here’s the list of the latest changes, please leave feedback in the comments!
- FPM runs bit faster while holding pencil, feels less sluggish, but there’s still a contrast
- Much larger reach with the charged attacks, give you another reason to fully charge them
- Changed the deceleration, shouldn’t run into baddies as easily if you miss
- Can change directions while poking, or while doing the 3 hit combo
- Gave the attack hits on all baddies a red tint, better feedback.
- Separated stomped and hit clips, so stomping something doesn’t turn it red
- Some fixes to the Parrots, but I think they still don’t work quite right… Should work next (this) time
Now, I’m not making these changes specifically to make the game easier, but, the game should start feeling better and control more intuitively, so keep an eye on your high scores, they should be going up.
Let me know if there’s anything that still feels wrong, like if you get hurt when you think you shouldn’t, or don’t hit a baddie when you think you should. I need to add the replay system back in so you can just send me a replay when something ‘wrong’ happens.
If you guys can send me baddies that aren’t really animated, I can just give them springy type animation routines, should be able to tell what I mean if you play the beta long enough.
Original Post:
Sheesh, it sure has been quiet around here, hasn’t it? So then, what’s been going on? Well, I’ve been working on World 3 again (remember, FPA on console was made by an entire team, we didn’t just charge you for a Flash game!), but I’ve also been keeping an eye on the XBLA and PSN games. The main reason you guys haven’t really heard from me lately, PSN’s been down, and well, we can’t really plan for the future until we a firm grasp on how sales are going. PSN’s finally back up (and FPA’s on sale for 5 bucks!), but it’ll still be awhile until we know how we did.
I have been reading all of the reviews, though, and one thing that I think is really disappointing is, well, a lot of reviewers don’t seem to really like combat. So my plan was to tighten it up for the World 3 release. But that’s pretty boring, so here’s where you guys come in.
Make me stuff to beat up! I’m gonna be testing combat, and I’m tired of beating up spiders!
Yep! I’ll go ahead and add a baddie room to the Sneak Peek for hitting over 30k Likes plus Follows, and you guys can help keep me amused. I’ll start us out with some ninjas, and I’ll leave the rest up to everyone else!
Once that’s in there, I’d love your help debugging combat, comparing it with the console version, and letting me know what works, or what needs to be fixed still. I’ve been tweaking it a bit already, so we’ll see how much more work needs to be done.
Here’s how this is going to work:
Download this file (you might need to right click, save as). It should be Flash 8 now, anyone want to confirm it works? You can download a demo of Flash at adobe.com.
Actually, if you want to avoid the stupid Akamai downloader, just get the trial here (I swear, if Adobe has the option to do something easily or stupidly, they’ll choose stupidly every single time).
If you’re using CS5.5, though, please do a file, save as, and send me a CS5 fla, please!
Replace the spider’s individual clips with your own art, and rename all the ’spider’s to something unique.
Email it back.
Play the Sneak Peek online, beat up tons of random baddies!
Tell me how the combat feels.
A few guidelines:
Don’t send me other people’s art, without their permission. This includes Nintendo’s and SEGA’s, so don’t just send me sprites, or anything that breaks someone’s copyright (your own parody art is fine).
Nothing vulgar, and nothing boring!
I don’t claim to own anyone else’s art, it’s just all in good fun, and just for the demo. I won’t be using any art for financial gain (other than helping to spread the word about FPA on console), and I’m not planning on using anything in World 3.
I’ll let everyone know when the first round is up. I haven’t uploaded anything yet, though. I’m going to try to make a video about it tomorrow, if you’re not sure how to edit the fla, I should have something in there for ya.
TL,DR: Testing combat is boring, help me out!
Time For Some Fun posted: Jun. 21, 2011
Quick Update:
Just wanted to give everyone a quick update. I’ve been going between actually trying to finish World 3 and making things for the Sneak Peek lately, today I finally make some code that will compress those crazy long replay arrays, which I wanted to do before pushing out another version of the Sneak Peek. I changed a ton of the collision since, so I wanted to makes replays easier to pass around before uploading a build that I’ll probably need to debug some more.
I haven’t added any baddies to the beta since last upload, but I’ll probably throw a few more in before the big update. We’ll actually be at 40k Likes / Follows pretty soon (I seriously wasn’t expecting that to happen this soon, thank you everyone!), so the public Sneak Peek update is going to have 2 big additions to it. There’s a few things that I’ve been touching up on my side that I’ll point out, too, so it’s a pretty substantial update coming out.
I still don’t think I’ve taken enough advantage of the fact that I really can just upload stuff that I’m working on for everyone to see, so I’m going to try to show off some more behind the curtains things that will actually be playable, that should be pretty cool too.
tl;dr: I’ve gotten a good amount done on actually advancing World 3, so I’m going to be doing some more work on the Sneak Peek this week. Fun times for all!
Talk to everyone soon!
Update 6:
Lots of bug fixes, keep sending those bugged out arrays, guys, I can’t tell you how much they help!
I’m at the point where I have to start working on World 3 again, so once we all debug this version, I’ll get a baddie room up in the main Sneak Peek build. That means I won’t be able to spend as much time putting baddies in, so it might take me awhile. Mostly depends on how awesome it is and how much work it would be, so make sure you fool my fla guide!
Again, don’t put replays in the comments! Email them!
Thanks again to everyone, you’re beyond awesome
(might need to empty your cache)
4.5:
Fixes to the Parrot, a few more enemies, enemies all cycle once before going random, plus everything else:
4:
Here’s where it gets fun, for me at least. Now that I have enough baddie mass to really stress test the gameplay, I started going through and making actual tweaks to how FPM controls. Here’s the list of the latest changes, please leave feedback in the comments!
- FPM runs bit faster while holding pencil, feels less sluggish, but there’s still a contrast
- Much larger reach with the charged attacks, give you another reason to fully charge them
- Changed the deceleration, shouldn’t run into baddies as easily if you miss
- Can change directions while poking, or while doing the 3 hit combo
- Gave the attack hits on all baddies a red tint, better feedback.
- Separated stomped and hit clips, so stomping something doesn’t turn it red
- Some fixes to the Parrots, but I think they still don’t work quite right… Should work next (this) time
Now, I’m not making these changes specifically to make the game easier, but, the game should start feeling better and control more intuitively, so keep an eye on your high scores, they should be going up.
Let me know if there’s anything that still feels wrong, like if you get hurt when you think you shouldn’t, or don’t hit a baddie when you think you should. I need to add the replay system back in so you can just send me a replay when something ‘wrong’ happens.
If you guys can send me baddies that aren’t really animated, I can just give them springy type animation routines, should be able to tell what I mean if you play the beta long enough.
Original Post:
Sheesh, it sure has been quiet around here, hasn’t it? So then, what’s been going on? Well, I’ve been working on World 3 again (remember, FPA on console was made by an entire team, we didn’t just charge you for a Flash game!), but I’ve also been keeping an eye on the XBLA and PSN games. The main reason you guys haven’t really heard from me lately, PSN’s been down, and well, we can’t really plan for the future until we a firm grasp on how sales are going. PSN’s finally back up (and FPA’s on sale for 5 bucks!), but it’ll still be awhile until we know how we did.
I have been reading all of the reviews, though, and one thing that I think is really disappointing is, well, a lot of reviewers don’t seem to really like combat. So my plan was to tighten it up for the World 3 release. But that’s pretty boring, so here’s where you guys come in.
Make me stuff to beat up! I’m gonna be testing combat, and I’m tired of beating up spiders!
Yep! I’ll go ahead and add a baddie room to the Sneak Peek for hitting over 30k Likes plus Follows, and you guys can help keep me amused. I’ll start us out with some ninjas, and I’ll leave the rest up to everyone else!
Once that’s in there, I’d love your help debugging combat, comparing it with the console version, and letting me know what works, or what needs to be fixed still. I’ve been tweaking it a bit already, so we’ll see how much more work needs to be done.
Here’s how this is going to work:
Download this file (you might need to right click, save as). It should be Flash 8 now, anyone want to confirm it works? You can download a demo of Flash at adobe.com.
Actually, if you want to avoid the stupid Akamai downloader, just get the trial here (I swear, if Adobe has the option to do something easily or stupidly, they’ll choose stupidly every single time).
If you’re using CS5.5, though, please do a file, save as, and send me a CS5 fla, please!
Replace the spider’s individual clips with your own art, and rename all the ’spider’s to something unique.
Email it back.
Play the Sneak Peek online, beat up tons of random baddies!
Tell me how the combat feels.
A few guidelines:
Don’t send me other people’s art, without their permission. This includes Nintendo’s and SEGA’s, so don’t just send me sprites, or anything that breaks someone’s copyright (your own parody art is fine).
Nothing vulgar, and nothing boring!
I don’t claim to own anyone else’s art, it’s just all in good fun, and just for the demo. I won’t be using any art for financial gain (other than helping to spread the word about FPA on console), and I’m not planning on using anything in World 3.
I’ll let everyone know when the first round is up. I haven’t uploaded anything yet, though. I’m going to try to make a video about it tomorrow, if you’re not sure how to edit the fla, I should have something in there for ya.
TL,DR: Testing combat is boring, help me out!
Welcome Back Sale! posted: Jun. 16, 2011
Just a quick heads up before I actually start posting again following the two months of post launch silence. If you’re still holding out, The Fancy Pants Adventures is on sale for 5 bucks on PSN as part of EA’s own Welcome Back program for Playstation Plus members (brotip: Sony’s giving out a free month of PSPlus as part of the original welcome back package). Sale ends on the 21st, so tell your friends!
Not a bad deal, eh?
(just to clarify, US Store only, I believe)
Welcome Back Sale! posted: Jun. 16, 2011
Just a quick heads up before I actually start posting again following the two months of post launch silence. If you’re still holding out, The Fancy Pants Adventures is on sale for 5 bucks on PSN as part of EA’s own Welcome Back program for Playstation Plus members (brotip: Sony’s giving out a free month of PSPlus as part of the original welcome back package). Sale ends on the 21st, so tell your friends!
Not a bad deal, eh?
(just to clarify, US Store only, I believe)
Welcome Back Sale! posted: Jun. 16, 2011
Just a quick heads up before I actually start posting again following the two months of post launch silence. If you’re still holding out, The Fancy Pants Adventures is on sale for 5 bucks on PSN as part of EA’s own Welcome Back program for Playstation Plus members (brotip: Sony’s giving out a free month of PSPlus as part of the original welcome back package). Sale ends on the 21st, so tell your friends!
Not a bad deal, eh?
(just to clarify, US Store only, I believe)
Checking in posted: May. 9, 2011
Not too much to report, I’m afraid. So we’re launched on XBLA, but we won’t really know how everything is going until PSN is back online. What timing, eh?
Oh, and my 360 decided to start freezing up. Not red ringing, just freezing randomly. So that’s lovely…
But, on a lighter note, I’m pretty eager to get back to working on World 3, so I’ll probably make a wrap up video once PSN goes back online, then go back to the World 3 reports.
I’ll be adding a few more things to the Sneak Peek as progress is made on World 3. I have a few ideas to involve everyone online in some shenanigans, which I’ve been wanting to do for awhile, so we’ll see how that turns out.
Oh yeah, and we have forums! There’s some things that I’m more inclined to post about in the forums than on the site itself, so if you want a peek into more behind the scenes-y stuff (or just listening to me geek out about video games), that’s your best bet.
Checking in posted: May. 9, 2011
Not too much to report, I’m afraid. So we’re launched on XBLA, but we won’t really know how everything is going until PSN is back online. What timing, eh?
Oh, and my 360 decided to start freezing up. Not red ringing, just freezing randomly. So that’s lovely…
But, on a lighter note, I’m pretty eager to get back to working on World 3, so I’ll probably make a wrap up video once PSN goes back online, then go back to the World 3 reports.
I’ll be adding a few more things to the Sneak Peek as progress is made on World 3. I have a few ideas to involve everyone online in some shenanigans, which I’ve been wanting to do for awhile, so we’ll see how that turns out.
Oh yeah, and we have forums! There’s some things that I’m more inclined to post about in the forums than on the site itself, so if you want a peek into more behind the scenes-y stuff (or just listening to me geek out about video games), that’s your best bet.
Checking in posted: May. 9, 2011
Not too much to report, I’m afraid. So we’re launched on XBLA, but we won’t really know how everything is going until PSN is back online. What timing, eh?
Oh, and my 360 decided to start freezing up. Not red ringing, just freezing randomly. So that’s lovely…
But, on a lighter note, I’m pretty eager to get back to working on World 3, so I’ll probably make a wrap up video once PSN goes back online, then go back to the World 3 reports.
I’ll be adding a few more things to the Sneak Peek as progress is made on World 3. I have a few ideas to involve everyone online in some shenanigans, which I’ve been wanting to do for awhile, so we’ll see how that turns out.
Oh yeah, and we have forums! There’s some things that I’m more inclined to post about in the forums than on the site itself, so if you want a peek into more behind the scenes-y stuff (or just listening to me geek out about video games), that’s your best bet.
Checking in posted: May. 9, 2011
Not too much to report, I’m afraid. So we’re launched on XBLA, but we won’t really know how everything is going until PSN is back online. What timing, eh?
Oh, and my 360 decided to start freezing up. Not red ringing, just freezing randomly. So that’s lovely…
But, on a lighter note, I’m pretty eager to get back to working on World 3, so I’ll probably make a wrap up video once PSN goes back online, then go back to the World 3 reports.
I’ll be adding a few more things to the Sneak Peek as progress is made on World 3. I have a few ideas to involve everyone online in some shenanigans, which I’ve been wanting to do for awhile, so we’ll see how that turns out.
Oh yeah, and we have forums! There’s some things that I’m more inclined to post about in the forums than on the site itself, so if you want a peek into more behind the scenes-y stuff (or just listening to me geek out about video games), that’s your best bet.
Pencil in Sneak Peek posted: Apr. 23, 2011
Happy Easter!
Update: New build up, Snail should be working well enough, it might freeze up if you whack it around enough, I’ll take a look at that later.
Don’t worry about bugs just yet, I was trying to get the pencil in there soon as I could, and I’ve been kinda sick since launch (I think my body shut down once the game was finally out!), but, I’ll be going through it in the next few days.
Try playing the Sneak Peek at FancyPantsAdventures.com, if it still hasn’t updated yet, I gueeessssss you can play it here (but you might need to just clear your cache).
The combat is probably the most different thing between the console and Flash games, I’d like to hear what everyone things about the differences, which one feels better and all that.
Head’s still all stuffed up still, posts about the, well, game launching, coming later.
Pencil in Sneak Peek posted: Apr. 23, 2011
Happy Easter!
Update: New build up, Snail should be working well enough, it might freeze up if you whack it around enough, I’ll take a look at that later.
Don’t worry about bugs just yet, I was trying to get the pencil in there soon as I could, and I’ve been kinda sick since launch (I think my body shut down once the game was finally out!), but, I’ll be going through it in the next few days.
Try playing the Sneak Peek at FancyPantsAdventures.com, if it still hasn’t updated yet, I gueeessssss you can play it here (but you might need to just clear your cache).
The combat is probably the most different thing between the console and Flash games, I’d like to hear what everyone things about the differences, which one feels better and all that.
Head’s still all stuffed up still, posts about the, well, game launching, coming later.
Pencil in Sneak Peek posted: Apr. 23, 2011
Happy Easter!
Update: New build up, Snail should be working well enough, it might freeze up if you whack it around enough, I’ll take a look at that later.
Don’t worry about bugs just yet, I was trying to get the pencil in there soon as I could, and I’ve been kinda sick since launch (I think my body shut down once the game was finally out!), but, I’ll be going through it in the next few days.
Try playing the Sneak Peek at FancyPantsAdventures.com, if it still hasn’t updated yet, I gueeessssss you can play it here (but you might need to just clear your cache).
The combat is probably the most different thing between the console and Flash games, I’d like to hear what everyone things about the differences, which one feels better and all that.
Head’s still all stuffed up still, posts about the, well, game launching, coming later.
Pencil in Sneak Peek posted: Apr. 23, 2011
Happy Easter!
Update: New build up, Snail should be working well enough, it might freeze up if you whack it around enough, I’ll take a look at that later.
Don’t worry about bugs just yet, I was trying to get the pencil in there soon as I could, and I’ve been kinda sick since launch (I think my body shut down once the game was finally out!), but, I’ll be going through it in the next few days.
Try playing the Sneak Peek at FancyPantsAdventures.com, if it still hasn’t updated yet, I gueeessssss you can play it here (but you might need to just clear your cache).
The combat is probably the most different thing between the console and Flash games, I’d like to hear what everyone things about the differences, which one feels better and all that.
Head’s still all stuffed up still, posts about the, well, game launching, coming later.
Thumb Twiddling posted: Apr. 19, 2011
Update: EEEEEEE I’M DOWNLOADING FROM PSN NOW
(Just to clarify, I’m in the US, don’t know when it’s hitting for everyone else)
So here we are. Tomorrow is PSN launch, XBLA right after. Can’t say I’ve ever had so much of my future riding on one game before. I’d be a lot more nervous, but I spent a good deal of time today playing around with online. 4 player platforming, no lag, it’s absolutely incredible. King of the Hill matches feel amazing. I’m not sure what Over the Top did to pull off this online wizardry, but I’m blown away by how well it works.
Of course, there’s a lot more to the game than online King of the Hill, and I’m still amazed by the excitement I’m seeing online for the game. We made the best game that we possibly could, so now all I can do is cross my fingers. I don’t think any fans of the original Flash games (hey that’s you guys!) will be disappointed, I’m super proud that we were able to keep the spirit of the Flash games, while still giving way more content than any 10 dollar game has a right to.
To celebrate, I’ll be hopping online for some King of the Hill and Races on the PS3 on Tuesday, and on the 360 on Wednesday. Hmm, wonder if that old Bluetooth headset still works… I’m DrNeroCF on both, see you guys online!
Just don’t forget to play through the Story at your own pace later on, there’s plenty to see and do on that side, too. And I want to see everyone online decked out in crazy accessory combinations, so you’ll have to play some Story mode to earn those!
And I have no idea when exactly the game will be up on PSN, but I promise the wait is worse for me than for you!
(Please don’t ask about Wii or Steam versions in the comments, we hear ya!
)
Thumb Twiddling posted: Apr. 19, 2011
Update: EEEEEEE I’M DOWNLOADING FROM PSN NOW
(Just to clarify, I’m in the US, don’t know when it’s hitting for everyone else)
So here we are. Tomorrow is PSN launch, XBLA right after. Can’t say I’ve ever had so much of my future riding on one game before. I’d be a lot more nervous, but I spent a good deal of time today playing around with online. 4 player platforming, no lag, it’s absolutely incredible. King of the Hill matches feel amazing. I’m not sure what Over the Top did to pull off this online wizardry, but I’m blown away by how well it works.
Of course, there’s a lot more to the game than online King of the Hill, and I’m still amazed by the excitement I’m seeing online for the game. We made the best game that we possibly could, so now all I can do is cross my fingers. I don’t think any fans of the original Flash games (hey that’s you guys!) will be disappointed, I’m super proud that we were able to keep the spirit of the Flash games, while still giving way more content than any 10 dollar game has a right to.
To celebrate, I’ll be hopping online for some King of the Hill and Races on the PS3 on Tuesday, and on the 360 on Wednesday. Hmm, wonder if that old Bluetooth headset still works… I’m DrNeroCF on both, see you guys online!
Just don’t forget to play through the Story at your own pace later on, there’s plenty to see and do on that side, too. And I want to see everyone online decked out in crazy accessory combinations, so you’ll have to play some Story mode to earn those!
And I have no idea when exactly the game will be up on PSN, but I promise the wait is worse for me than for you!
(Please don’t ask about Wii or Steam versions in the comments, we hear ya!
)
Thumb Twiddling posted: Apr. 19, 2011
Update: EEEEEEE I’M DOWNLOADING FROM PSN NOW
(Just to clarify, I’m in the US, don’t know when it’s hitting for everyone else)
So here we are. Tomorrow is PSN launch, XBLA right after. Can’t say I’ve ever had so much of my future riding on one game before. I’d be a lot more nervous, but I spent a good deal of time today playing around with online. 4 player platforming, no lag, it’s absolutely incredible. King of the Hill matches feel amazing. I’m not sure what Over the Top did to pull off this online wizardry, but I’m blown away by how well it works.
Of course, there’s a lot more to the game than online King of the Hill, and I’m still amazed by the excitement I’m seeing online for the game. We made the best game that we possibly could, so now all I can do is cross my fingers. I don’t think any fans of the original Flash games (hey that’s you guys!) will be disappointed, I’m super proud that we were able to keep the spirit of the Flash games, while still giving way more content than any 10 dollar game has a right to.
To celebrate, I’ll be hopping online for some King of the Hill and Races on the PS3 on Tuesday, and on the 360 on Wednesday. Hmm, wonder if that old Bluetooth headset still works… I’m DrNeroCF on both, see you guys online!
Just don’t forget to play through the Story at your own pace later on, there’s plenty to see and do on that side, too. And I want to see everyone online decked out in crazy accessory combinations, so you’ll have to play some Story mode to earn those!
And I have no idea when exactly the game will be up on PSN, but I promise the wait is worse for me than for you!
(Please don’t ask about Wii or Steam versions in the comments, we hear ya!
)
Thumb Twiddling posted: Apr. 19, 2011
Update: EEEEEEE I’M DOWNLOADING FROM PSN NOW
(Just to clarify, I’m in the US, don’t know when it’s hitting for everyone else)
So here we are. Tomorrow is PSN launch, XBLA right after. Can’t say I’ve ever had so much of my future riding on one game before. I’d be a lot more nervous, but I spent a good deal of time today playing around with online. 4 player platforming, no lag, it’s absolutely incredible. King of the Hill matches feel amazing. I’m not sure what Over the Top did to pull off this online wizardry, but I’m blown away by how well it works.
Of course, there’s a lot more to the game than online King of the Hill, and I’m still amazed by the excitement I’m seeing online for the game. We made the best game that we possibly could, so now all I can do is cross my fingers. I don’t think any fans of the original Flash games (hey that’s you guys!) will be disappointed, I’m super proud that we were able to keep the spirit of the Flash games, while still giving way more content than any 10 dollar game has a right to.
To celebrate, I’ll be hopping online for some King of the Hill and Races on the PS3 on Tuesday, and on the 360 on Wednesday. Hmm, wonder if that old Bluetooth headset still works… I’m DrNeroCF on both, see you guys online!
Just don’t forget to play through the Story at your own pace later on, there’s plenty to see and do on that side, too. And I want to see everyone online decked out in crazy accessory combinations, so you’ll have to play some Story mode to earn those!
And I have no idea when exactly the game will be up on PSN, but I promise the wait is worse for me than for you!
(Please don’t ask about Wii or Steam versions in the comments, we hear ya!
)
Last Trip! posted: Mar. 30, 2011
On a plane, last trip before launch, you know what that means!
(old Update)
So I’m at EA’s headquarters at the moment, talking about the future of FPA (daunting!). If anyone wants to pipe in about what other platforms FPA should hit (don’t lie, I know you all do!), now’s the best time to do it.
(new Update)
Yep, I’m in London right now, this is the last big push before launch! Getting the game in the hands of a lot of very awesome people, and the response has been even more incredible than before, I really don’t know what else to say.
We have one more day, then you should be getting a nice little flood of infos
Then, well, you know what happens after that
(and don’t spam up my comments, plz, go make a thread in the forum
)
Last Trip! posted: Mar. 30, 2011
On a plane, last trip before launch, you know what that means!
(old Update)
So I’m at EA’s headquarters at the moment, talking about the future of FPA (daunting!). If anyone wants to pipe in about what other platforms FPA should hit (don’t lie, I know you all do!), now’s the best time to do it.
(new Update)
Yep, I’m in London right now, this is the last big push before launch! Getting the game in the hands of a lot of very awesome people, and the response has been even more incredible than before, I really don’t know what else to say.
We have one more day, then you should be getting a nice little flood of infos
Then, well, you know what happens after that
(and don’t spam up my comments, plz, go make a thread in the forum
)
Last Trip! posted: Mar. 30, 2011
On a plane, last trip before launch, you know what that means!
(old Update)
So I’m at EA’s headquarters at the moment, talking about the future of FPA (daunting!). If anyone wants to pipe in about what other platforms FPA should hit (don’t lie, I know you all do!), now’s the best time to do it.
(new Update)
Yep, I’m in London right now, this is the last big push before launch! Getting the game in the hands of a lot of very awesome people, and the response has been even more incredible than before, I really don’t know what else to say.
We have one more day, then you should be getting a nice little flood of infos
Then, well, you know what happens after that
(and don’t spam up my comments, plz, go make a thread in the forum
)
Last Trip! posted: Mar. 30, 2011
On a plane, last trip before launch, you know what that means!
(old Update)
So I’m at EA’s headquarters at the moment, talking about the future of FPA (daunting!). If anyone wants to pipe in about what other platforms FPA should hit (don’t lie, I know you all do!), now’s the best time to do it.
(new Update)
Yep, I’m in London right now, this is the last big push before launch! Getting the game in the hands of a lot of very awesome people, and the response has been even more incredible than before, I really don’t know what else to say.
We have one more day, then you should be getting a nice little flood of infos
Then, well, you know what happens after that
(and don’t spam up my comments, plz, go make a thread in the forum
)
60 FPSing it up posted: Mar. 24, 2011
Um if that one doesn’t work, try this one.
Some people say they can’t see the difference between 60fps and 30fps. I think they’re silly.
Um, if neither of those play, try downloading it? Dang, no wonder people still use Flash for video, yeck.
BTW, anyone see any of the Chrome ads featuring Fancy Pants Man? Just came up for me on Destructoid, awesome stuff.
60 FPSing it up posted: Mar. 24, 2011
Um if that one doesn’t work, try this one.
Some people say they can’t see the difference between 60fps and 30fps. I think they’re silly.
Um, if neither of those play, try downloading it? Dang, no wonder people still use Flash for video, yeck.
BTW, anyone see any of the Chrome ads featuring Fancy Pants Man? Just came up for me on Destructoid, awesome stuff.
60 FPSing it up posted: Mar. 24, 2011
Um if that one doesn’t work, try this one.
Some people say they can’t see the difference between 60fps and 30fps. I think they’re silly.
Um, if neither of those play, try downloading it? Dang, no wonder people still use Flash for video, yeck.
BTW, anyone see any of the Chrome ads featuring Fancy Pants Man? Just came up for me on Destructoid, awesome stuff.
The Fancy Pants Adventures Report 6 posted: Mar. 23, 2011
A report about King of the Hill! I know I’ve been posting more quick videos and pictures lately, but things are finally starting to settle down (for now, at least!), so here’s an actual Report about King of the Hill!
The Fancy Pants Adventures Report 6 posted: Mar. 23, 2011
A report about King of the Hill! I know I’ve been posting more quick videos and pictures lately, but things are finally starting to settle down (for now, at least!), so here’s an actual Report about King of the Hill!
KotH gameplay 2 & 3 posted: Mar. 21, 2011
Just having some more fun with King of the Hill! I gotta say, King of the Hill is easily one of my favorite new features in the game. Four player online or local, adds an insane amount of gameplay value!
Gotta cut myself off here, or I’m going to accidentally spill everything I was going to put in that next Report that I’ve been meaning to finish recording.
Speaking of which, there’s a video I still have to dub and upload!
KotH gameplay 2 & 3 posted: Mar. 21, 2011
Just having some more fun with King of the Hill! I gotta say, King of the Hill is easily one of my favorite new features in the game. Four player online or local, adds an insane amount of gameplay value!
Gotta cut myself off here, or I’m going to accidentally spill everything I was going to put in that next Report that I’ve been meaning to finish recording.
Speaking of which, there’s a video I still have to dub and upload!
KotH gameplay 1 posted: Mar. 16, 2011
Hey everyone, I wanted to quickly post some good quality King of the Hill footage. We’re back home again, we’ll be starting the steady stream of awesomeness back up.
Anyone worried about button 30k for the pencil, don’t be! We’ll be doing our part by posting stuff worth talkin about, and you guys can do your part by sending it along the tubes by commenting on it, or liking it, or passing it on however you can.
So to start us off, a mini epic battle!
or
And of course, of there’s anything you want to see in particular, speak up in the comments.
KotH gameplay 1 posted: Mar. 16, 2011
Hey everyone, I wanted to quickly post some good quality King of the Hill footage. We’re back home again, we’ll be starting the steady stream of awesomeness back up.
Anyone worried about button 30k for the pencil, don’t be! We’ll be doing our part by posting stuff worth talkin about, and you guys can do your part by sending it along the tubes by commenting on it, or liking it, or passing it on however you can.
So to start us off, a mini epic battle!
or
And of course, of there’s anything you want to see in particular, speak up in the comments.
KotH gameplay 1 posted: Mar. 16, 2011
Hey everyone, I wanted to quickly post some good quality King of the Hill footage. We’re back home again, we’ll be starting the steady stream of awesomeness back up.
Anyone worried about button 30k for the pencil, don’t be! We’ll be doing our part by posting stuff worth talkin about, and you guys can do your part by sending it along the tubes by commenting on it, or liking it, or passing it on however you can.
So to start us off, a mini epic battle!
or
And of course, of there’s anything you want to see in particular, speak up in the comments.
First KotH footage posted: Mar. 12, 2011
http://www.facebook.com/thefancypantsadventures
or
First KotH footage posted: Mar. 12, 2011
http://www.facebook.com/thefancypantsadventures
or
PAX East, King of the Hill! posted: Mar. 11, 2011
Sorry I wasn’t able to give you guys a better heads up, but we’re over at PAX East right now, showing off a new competitive multiplayer mode, King of the Hill!
How does KotH work in a platformer? Quite well, actually!

What’s this? Still more new content?
I’ll get you guys some footage and more pics once I get to a real Internet connection.
Sneak Peek fixes posted: Mar. 7, 2011
Half of the second round of Sneak Peek fixes are in!
If anyone wants to hammer on them and prove me wrong, go for it:
Sneak Peek fixes posted: Mar. 7, 2011
Half of the second round of Sneak Peek fixes are in!
If anyone wants to hammer on them and prove me wrong, go for it:
Destructoid Interview posted: Mar. 5, 2011
Destructoid Interview’s up!
Gotta love that dramatic lighting! Definitely a lot of info here, and a ton of new 4 player footage!
No. 2 Combat posted: Mar. 5, 2011
You guys want to try out some mighty pencil combat in the Sneak Peek, I want some more Facebook Likes and Twitter Follows.
Would be nice to get some practice in before taking on those jerk pirates, no?

So, here’s the deal. If / when we hit 30,000 Likes and Follows put together, I’ll add the pencil, and everyone can start slicing away.
Currently at 8,660, but we’re climbing at a nice pace. Tell everyone you know! Heck, click on both yourself!
If we hit it soon, just think what else I could add to the Sneak Peek for a few more Likes / Follows ; )
Sneak Peek Maintenance posted: Mar. 4, 2011
Finally get some time to work on the Sneak Peek. It seems like a lot of code accidentally carried over from my debug build for the public release of the demo, but a lot of players have been great in helping me find bugs that are far more difficult to locate.
I’ve gone through the simpler bugs, but I’ll be working on getting the engine nice and clean a bit longer. In the meantime, I’ll keep everyone updated on the Sneak Peek page that I just made, I’ll update the bug list once I have all the versions uploaded. There were a few bugs there were fixed for the public release, too, actually, like the green building not fading when you entered from the bottom, and the Snailshell making a bumping noise when it was up against a wall.
But what everyone really wants me to update is the pencil, right
Well I will, on one condition, and I’ll tell y’all about that once I have the bugs fixed
Coverage from EA’s GDC Event Incoming! posted: Mar. 3, 2011
I’ll be linking here as I find them, feel free to link to anything I’ve missed in the comments:
Great interview, a little light on gameplay footage, but you get to see what I actually do at these events! Tim from EA2D makes an appearance, also at 2:28. Look closely, 4 player Snailshell Golf is being played in the background!
I should have a catchphrase…
A great preview, but Shaun seems to believe that Fancy Pants Man’s original orange pants aren’t so fancy! At least not compared to all the great textured pants you can earn later on!
Another great preview from longtime Fancy Pants fan Hilary Goldstein. Click to check out his impressions of 4 player Snailshell Golf!
Awesomeness From the Event posted: Mar. 2, 2011
Fancy Pants Man made an appearance as a (life sized?) cutout!
We should see a whole flood of information tomorrow! We made sure to take a ton of pictures and video this time around (you can thank Fairly for that!).
Most Fancy! posted: Mar. 1, 2011
Tim and I getting ready to show the game off again! Very exciting! Other great games all around, checking out some Gatling Gears over there!
Stylin’ posted: Feb. 28, 2011
u jelly, mayor?
2nd reveal! Hats!!!
Fancy
Extra Fancy!
8 Bit Horse Article posted: Feb. 28, 2011
2nd reveal coming soon, but I wanted to share this article first, it’s a great, in depth rundown of the entire history of The Fancy Pants Adventures.
http://8bithorse.blogspot.com/2011/02/fancy-pants-adventures-psnxbla.html
At FGS 2011 posted: Feb. 27, 2011
What’s up, everyone? So I’m currently at the Flash Gaming Summit, but we have another event coming up where we’ll be revealing another round of console specific features. However, you guys are way too awesome to keep waiting, so we’ll be previewing a new feature every day leading up to some great coverage.
Here’s some lovely doodles to start us off (oh dear I’m so impatient!), but check back soon for some real screens!
UPDATE:
Yay camo!
This was seriously the most requested feature for a Fancy Pants Game, but it wasn’t something that I’m able to do in Flash (and no a mask wouldn’t work, performance would plummet). With the consoles, we get to use all that pixel pushing power to stream in actual pants textures on your player. And there’s a LOT to earn, but that’s a story for a different day…
More updates tomorrow
NYC Fancy Pants 2 player posted: Feb. 17, 2011
So, I’m over in New York right now, and we just finished showing off 2 player FPA in Fancy Pants Man’s second EA Showcase (FPA for console was announced at the first).
We had a round of press play a round of co-op through Squiggleville. The response has been incredible, warms my heart to see how many old-school platformer fans are out there! Keep an eye on the onlines, there should be some impressions going live tomorrow or so, I’ll try to link to what I can find here, too.
I hate hyping you guys up and not having anything to show for it, I’m going to scrounge around a bit and try to find some new images or something…
But yes, I can finally talk about console co-op (two Fancy Pants Mans (men?) ) ! Should make the next few reports even more interesting
(races are super fun, btw)
Impressions incoming!
A huge thanks to Stephen Totilo for the great write up (once again the comments are staggering to read!).
Impressions are pretty far down, but it’s really cool to see the events surrounding the event. It’s easy to wonder what everyone was doing there, heh.
If anyone finds more impressions from the event before I do, please post them in the comments below! Exciting!
Tomorrow! posted: Feb. 16, 2011
So I know it’s been pretty quiet around here for a while. Tomorrow should make up for it
FAQs added for FPA console posted: Jan. 29, 2011
I’m still getting questions about FPA on console and World 3, so I wanted to be completely upfront with everyone and make a FAQs page. There’s a few basic questions on there, but I’ll be adding more soon.
As for me, I’ve been finishing up a ton of late game animations. I think I’ve done around 500 frames in the last for days? (which doesn’t sound like much, but I’m animating in much higher quality than I’m used to, these are really turning out great!
We’ve been doing a lot of great tweaking and testing, and the game is really just plain awesome. You’ll be seeing a lot more of it soon, and like I aways say, there’s just so much that you haven’t seen yet I can’t wait to show off!
Should have another report ready very soon, you’ll get to see some more finished areas from later on in the console game, fun fun
Oh, and the link to the FAQs page, which is also in the side bar to the right over there:
http://www.bornegames.com/games/fpa-for-console/faqs/
- Brad
The Fancy Pants Adventures Report 4 posted: Jan. 12, 2011
Just a quick run through the demo! Holidays are over and I’ll be catching up with the updates.
We’re on the last stretch and I’ve been working like crazy to get these animations finished. Gotta make sure you guys get the best. Remember the Angry Rabbit’s 6 frame moves? I’m up to 170 frames for the next boss, and that’s just for one move! Phew. Alright, back to animating!
After that, plenty more awesomeness heading your way!
Holiday Sneak Peek! posted: Dec. 20, 2010
For a quick run through of the new moves, check out the tutorial I posted earlier.
Holiday Awesomeness posted: Dec. 16, 2010
Big surprise coming up for everyone on http://www.fancypantsadventures.com/
Keep an eye out
Holiday Awesomeness posted: Dec. 16, 2010
Big surprise coming up for everyone on http://www.fancypantsadventures.com/
Keep an eye out
The Fancy Pants Adventures Report 3 posted: Dec. 11, 2010
First direct footage of FPA for consoles! I go through the final tutorial. Looks much better now, eh?
BTW, the Chrome Web Store is live, with FPA: World 2 as a featured game!
Download the game for free for Google Chrome, no ads, no installing. Plus, there’s a surprise when you defeat the Angry Rabbit this time around!
The Fancy Pants Adventures Report 2 posted: Nov. 20, 2010
Just wanted to talk about a few concerns posted about the announcement of the console game.
The Fancy Pants Adventures Report 1 posted: Nov. 13, 2010
And so it begins!
ANNOUNCEMENT posted: Nov. 11, 2010
Hey guys!!! We are pleased to officially announce Brad’s partnership with EA to bring FPM to console!!!
Check out the new Facebook page for The Fancy Pants Adventures on consoles!
You can also follow us on Twitter! http://twitter.com/RunFastRunFancy
-Fairly!
Edit:
Fixed the link
Sorry sometimes the link thing hates me! Haha
Edit, Edit: Hey guys just wanted to give a shout out to the creators of NyxQuest, Over the Top Games! They are truly an amazing team and we are SO happy to be working with them! Be sure to check out their site!
Attention Fancy Pants Fans! posted: Nov. 9, 2010
Huge announcement tomorrow!
Stay tuned!
World 3 Report 30 posted: Nov. 6, 2010
Up to 30, man that’s a lot of reports! The video processed on YouTube much quicker than it usually does, so here it is!
Just a bit more animation for you guys, and an early look at some more of Captain Rainbowbeard’s animation.
World 3 Report 29 posted: Oct. 30, 2010
And as always, hints and secrets in the forum :O























